64-Bit support for TINT…
October 22nd, 2009
… is on its way! All of the code compiles as 64-bit and runs without major modification (bar stubbing out D3D 8 support for which there’s never going to be 64-bit libraries from Microsoft to link against), but the bit that does the dynamic code generation for the hooks needs a 64-bit version writing, as of course as it’s working at that raw level it was only ever written to generate 32-bit code.
