OpenGL improvements coming
Right, after ages saying the OpenGL code is below par, I’ve got it up to par, and then some
Basically a lot of of the code has been refactored, the way that vertex data for the text is created and used has been overhauled, and many other nip ‘n’ tuck improvements have been made. All in all it’s much better.
These updates will land with the next release, and hopefully I will also address a few more items off the long to-do list, starting with:
- Further improvements to the 64-Bit handling, including OpenGL in 64-Bit games (which is totally missing at the moment)
- Implement the many missing options from the TeamSpeak 3 component, including Channel/Log Text as the TS2 component has had since the beginning.
- Finish the preliminary release of Media Player OSD component for Professional Edition (will only do Winamp to start with).
