Archive

Archive for July, 2010

OpenGL improvements coming

July 8th, 2010

Right, after ages saying the OpenGL code is below par, I’ve got it up to par, and then some :) Basically a lot of of the code has been refactored, the way that vertex data for the text is created and used has been overhauled, and many other nip ‘n’ tuck improvements have been made. All in all it’s much better.

These updates will land with the next release, and hopefully I will also address a few more items off the long to-do list, starting with:

  • Further improvements to the 64-Bit handling, including OpenGL in 64-Bit games (which is totally missing at the moment)
  • Implement the many missing options from the TeamSpeak 3 component, including Channel/Log Text as the TS2 component has had since the beginning.
  • Finish the preliminary release of Media Player OSD component for Professional Edition (will only do Winamp to start with).

qbnut Coding for the Desktop, Project TINT

BETA B3 is done!

July 1st, 2010

BETA B3 is now available for testing – please grab it from the Project TINT Members Area :)

You will still need to signup for an account to download any TINT BETA builds, however from now on, no “Secret Word” is required to signup as a BETA Tester. I only really want people genuinely interested in testing TINT and providing good feedback signing up, so if I get too high an influx of non-tester users I may have to put this back in place. Let’s see how it goes for now!

qbnut Coding for the Desktop, Project TINT