Archive

Archive for June, 2010

What’s the hold up?

June 20th, 2010

Sorry the next TINT update is taking its sweet time. Events IRL are the cause of the hold up as I’m the only one with the ability to publish a release at present and all my kit is in boxes as moving home.

BRB

qbnut Coding for the Desktop, Project TINT

Lost Password recovery now automated

June 6th, 2010

I’ve got round to automating the Password Recovery on the TINT Members Area, so if you do follow the lost password procedure you should now be sent an Email by return containing the details.

qbnut Coding for the Desktop, Coding for the Web, Project TINT

Next BETA for TINT

June 4th, 2010

Just to update you, there will be another BETA out in the next month that addresses:

  • TeamSpeak API version bump that has stopped BETA B2′s helper plugin from working
  • Better handling of the TINT / TeamSpeak 3 Client helper plugin installation i.e. it will actually have an installer!
  • Fix for D3D 11 support working but not rendering properly in games like Battlefield: Bad Company 2
  • A few other minor nip ‘n’ tuck bug fixes

So hold on guys, it’s coming :)

Also with the release of BETA B3, I aim to take the “secret word” restrictions off of the BETA signup – you will still need to sign up for an account however whilst in BETA (Standard Accounts are free though!). This will mean it’s in the hands of more gamers and hopefully this will mean we can get even more diverse range of games tested to further improve compatibility, etc.

qbnut Coding for the Desktop, Project TINT