… is on its way! All of the code compiles as 64-bit and runs without major modification (bar stubbing out D3D 8 support for which there’s never going to be 64-bit libraries from Microsoft to link against), but the bit that does the dynamic code generation for the hooks needs a 64-bit version writing, as of course as it’s working at that raw level it was only ever written to generate 32-bit code.
qbnut Coding for the Desktop, Project TINT, Ramblings
I’ve been after upgrading my Belkin OmniView Pro2 KVM Switch for some time now, basically cause it’s old, and doesn’t do DVI or USB. I have to keep a PS/2 Keyboard and Mouse on my desk for all of the stuff hooked up to it. I thought “I need a KVM with Dual DVI and USB support”. So after much hunting, I found that I could get one that did the former (Dual DVI) OR one that could do the latter (USB).
Until now; I’ve found exactly what I’m after! Shame it’s pre-order only (i.e. it’s not ready yet) and it well over £300, without the connector cables! I guess I’ll be holding off on this purchase for a little longer still:

http://www.startech.com/item/SV431DD2DUA-4-Port-Dual-DVI-USB-KVM-Switch-with-Audio-20-Hub.aspx
qbnut Cool Random
I’ve pushed another private TINT BETA out to the testers. Hopefully we shouldn’t be long off a public BETA!
qbnut Coding for the Desktop, Project TINT