Archive

Archive for October, 2009

64-Bit support for TINT…

October 22nd, 2009

… is on its way! All of the code compiles as 64-bit and runs without major modification (bar stubbing out D3D 8 support for which there’s never going to be 64-bit libraries from Microsoft to link against), but the bit that does the dynamic code generation for the hooks needs a 64-bit version writing, as of course as it’s working at that raw level it was only ever written to generate 32-bit code.

qbnut Coding for the Desktop, Project TINT, Ramblings

I’ve finally found the KVM Switch I want!

October 15th, 2009

I’ve been after upgrading my Belkin OmniView Pro2 KVM Switch for some time now, basically cause it’s old, and doesn’t do DVI or USB. I have to keep a PS/2 Keyboard and Mouse on my desk for all of the stuff hooked up to it. I thought “I need a KVM with Dual DVI and USB support”. So after much hunting, I found that I could get one that did the former (Dual DVI) OR one that could do the latter (USB).

Until now; I’ve found exactly what I’m after! Shame it’s pre-order only (i.e. it’s not ready yet) and it well over £300, without the connector cables! I guess I’ll be holding off on this purchase for a little longer still:
sv431dd2duac - KVM Switch
http://www.startech.com/item/SV431DD2DUA-4-Port-Dual-DVI-USB-KVM-Switch-with-Audio-20-Hub.aspx

qbnut Cool Random

Another day, another BETA

October 11th, 2009

I’ve pushed another private TINT BETA out to the testers. Hopefully we shouldn’t be long off a public BETA!

qbnut Coding for the Desktop, Project TINT