Archive

Archive for the ‘Project TINT’ Category

New TINT BETA almost ready

February 20th, 2010

If all goes to plan, BETA B1 will be out later this evening, replacing the current BETA that will expire end of next week. This will be the first build released that contains TeamSpeak 3 support. It’s still a bit ropey being a first release, but it will only get better in subsequent releases :)

qbnut Coding for the Desktop, Project TINT

TeamSpeak 3 support update #2

February 8th, 2010

As of tonight, I have reached feature parity with the existing Ventrilo 3 component plugin!

To get feature parity with TeamSpeak 2 requires adding the log features. As BETA A8 expires 1st March, and there’s other work to do on the client before the March BETA release I am going to leave development on this support for now to ensure that I can get it out before expiry so that there’s not a period where nobody can test anything.

So the next BETA should have around 80% of the features planned for the TS3 support in, with the rest to come slightly thereafter.

qbnut Coding for the Desktop, Project TINT

TeamSpeak 3 support update

February 1st, 2010

TeamSpeak 3 support is about the most wanted feature right now for TINT, but don’t worry, it’s coming.

The TeamSpeak 3 support will consist of a Plugin for TINT (for Pro Ed.; it will be built-in to Standard Ed.), and a “Helper” plugin that you install into TeamSpeak 3. The “helper” provides information to the TeamSpeak 3 plugin to aid it’s display. This is unlike the TS2 / VT3 Plugins that “scrape” the information directly out of the client, and as it is actually using the TS3 SDK (now that with TS3 TeamSpeaks SDK is actually rather decent) it should be more efficient.

I have worked on this feature all over the weekend, and as of today, the plugin shows channel, server, and nickname information, and a rudimentary list of speakers with speaking / not speaking statuses. It’s not finished yet, but now I have the basics working and understand how the TeamSpeak 3 plugin system works. Feature parity with the TeamSpeak 2 plugin is the now the first milestone to hit, then all the other fancy stuff that TeamSpeak 3 can do (like multiple servers) will be supported sometime later.

It’s funny, most major breakthroughs get comitted to version control around midnight!

qbnut Coding for the Desktop, Project TINT

TINT Standard Edition semi-public BETA is underway!

January 25th, 2010

I posted up the BETA details to the mailing list last night, and have already had an overwhelmingly good response to it!

Thanks to everybody for testing it out, and those that have already decided to donate towards costs in lieu of Professional Edition being available, it is greatly appreciated!

qbnut Coding for the Desktop, Project TINT

TINT Standard Edition BETAs and x64 Builds

January 6th, 2010

… are coming – honest! It’s just got too late in the day to actually finish the release work off today :(

qbnut Coding for the Desktop, Project TINT, Ramblings

TINT Standard Editions are coming

November 19th, 2009

I’ve worked out how the Standard Editions are going to work, so these should be along soon, in x86 and (when I get the engine fixed) x64 flavours. Watch this space (or more precisely, the Project TINT Website

This Blog is turning into one of the those “shameless plug” areas. I’ll tone the self-advertising down, promise ;)

qbnut Coding for the Desktop, Project TINT

More on 64-Bit support in TINT

November 12th, 2009

It turns out supporting x64 is going to take longer that I first thought, as the code to support it is more different to the x86 path that I was hoping it would be. Always the way eh?

qbnut Coding for the Desktop, Project TINT, Ramblings

64-Bit support for TINT…

October 22nd, 2009

… is on its way! All of the code compiles as 64-bit and runs without major modification (bar stubbing out D3D 8 support for which there’s never going to be 64-bit libraries from Microsoft to link against), but the bit that does the dynamic code generation for the hooks needs a 64-bit version writing, as of course as it’s working at that raw level it was only ever written to generate 32-bit code.

qbnut Coding for the Desktop, Project TINT, Ramblings

Another day, another BETA

October 11th, 2009

I’ve pushed another private TINT BETA out to the testers. Hopefully we shouldn’t be long off a public BETA!

qbnut Coding for the Desktop, Project TINT

New developments

September 27th, 2009

Over the weekend, I have got two new features into the newest TINT development builds:

1/ DirectX 11 support (albeit it’s still a bit buggy)
2/ A basic Aero-enabled main UI, so that the Windows 7s Taskbar has something to hold onto. It still works in Windows XP of course albeit just shows opaque where the effect would be – looks OK though.

I thought it would be wise to be prepared this time, rather than leaving it until after Windows 7 is out before getting the support in there. I’m ahead of the curve for once (which is nice!)

qbnut Coding for the Desktop, Project TINT