OpenGL improvements coming

July 8th, 2010

Right, after ages saying the OpenGL code is below par, I’ve got it up to par, and then some :) Basically a lot of of the code has been refactored, the way that vertex data for the text is created and used has been overhauled, and many other nip ‘n’ tuck improvements have been made. All in all it’s much better.

These updates will land with the next release, and hopefully I will also address a few more items off the long to-do list, starting with:

  • Further improvements to the 64-Bit handling, including OpenGL in 64-Bit games (which is totally missing at the moment)
  • Implement the many missing options from the TeamSpeak 3 component, including Channel/Log Text as the TS2 component has had since the beginning.
  • Finish the preliminary release of Media Player OSD component for Professional Edition (will only do Winamp to start with).

qbnut Coding for the Desktop, Project TINT

BETA B3 is done!

July 1st, 2010

BETA B3 is now available for testing – please grab it from the Project TINT Members Area :)

You will still need to signup for an account to download any TINT BETA builds, however from now on, no “Secret Word” is required to signup as a BETA Tester. I only really want people genuinely interested in testing TINT and providing good feedback signing up, so if I get too high an influx of non-tester users I may have to put this back in place. Let’s see how it goes for now!

qbnut Coding for the Desktop, Project TINT

What’s the hold up?

June 20th, 2010

Sorry the next TINT update is taking its sweet time. Events IRL are the cause of the hold up as I’m the only one with the ability to publish a release at present and all my kit is in boxes as moving home.

BRB

qbnut Coding for the Desktop, Project TINT

Lost Password recovery now automated

June 6th, 2010

I’ve got round to automating the Password Recovery on the TINT Members Area, so if you do follow the lost password procedure you should now be sent an Email by return containing the details.

qbnut Coding for the Desktop, Coding for the Web, Project TINT

Next BETA for TINT

June 4th, 2010

Just to update you, there will be another BETA out in the next month that addresses:

  • TeamSpeak API version bump that has stopped BETA B2′s helper plugin from working
  • Better handling of the TINT / TeamSpeak 3 Client helper plugin installation i.e. it will actually have an installer!
  • Fix for D3D 11 support working but not rendering properly in games like Battlefield: Bad Company 2
  • A few other minor nip ‘n’ tuck bug fixes

So hold on guys, it’s coming :)

Also with the release of BETA B3, I aim to take the “secret word” restrictions off of the BETA signup – you will still need to sign up for an account however whilst in BETA (Standard Accounts are free though!). This will mean it’s in the hands of more gamers and hopefully this will mean we can get even more diverse range of games tested to further improve compatibility, etc.

qbnut Coding for the Desktop, Project TINT

BETA B2 is out!

May 4th, 2010

BETA B2 is out! Go grab it from the Project TINT Members Area :)

qbnut Coding for the Desktop, Project TINT

Delays on new TINT BETA

April 13th, 2010

To all tracking this Blog, I know there’s a few reasons for pushing out a new build for testing.

Long and short of the reason for the delay is that I made significant changes to how the project was laid out and structured in Visual Studio to facilitate some changes that will hit BETA B2 (as the next build is tentatively called), tried to commit it back to subversion, and subversion crapped out and won’t let me commit it. So at the moment trying to fix that first!

*EDIT* have fixed the svn repo as of latter end of last week (w/c 20th April), that little hiccup has put things back a few weeks unfortunately. Work is now progressing as normal and I should be shoving out B2 soon.

qbnut Coding for the Desktop, Project TINT

SxS, Manifests, and all that Jazz

March 13th, 2010

Sometimes, developing with Visual C++ really is a bitch. I have officially fallen out with it. It’s now decided that after pulling in a patch via Microsoft Update (Windows Update with “update other MS products on the system” selected) the Debug versions of the CRT aren’t on my system. They definitely are!

So I’ve just spent several hours reinstalling my complete development enviroment to “get them back”. Thoroughly unproductive!

qbnut Coding for the Desktop, Project TINT

New TINT BETA almost ready

February 20th, 2010

If all goes to plan, BETA B1 will be out later this evening, replacing the current BETA that will expire end of next week. This will be the first build released that contains TeamSpeak 3 support. It’s still a bit ropey being a first release, but it will only get better in subsequent releases :)

qbnut Coding for the Desktop, Project TINT

TeamSpeak 3 support update #2

February 8th, 2010

As of tonight, I have reached feature parity with the existing Ventrilo 3 component plugin!

To get feature parity with TeamSpeak 2 requires adding the log features. As BETA A8 expires 1st March, and there’s other work to do on the client before the March BETA release I am going to leave development on this support for now to ensure that I can get it out before expiry so that there’s not a period where nobody can test anything.

So the next BETA should have around 80% of the features planned for the TS3 support in, with the rest to come slightly thereafter.

qbnut Coding for the Desktop, Project TINT